Bgreen

Fictional Mobile App

Bgreen helps people understand and reduce their personal contribution to climate change.

How?

A holistic summary of their carbon footprint and suggestions for how to live greener that can be customized to adapt to the constraints of everyday life.

Problem

Many people want to help fight climate change, but they face several obstacles

A lack of credible and accessible info about living greener

Living greener can be time consuming, expensive, and inconvenient

No clear way to compare the environmental impact of different activities

Solution

Bgreen: an app that helps you lower your carbon footprint

    Calculate your footprint
    based on your lifestyle

    Compare activities
    see how your lifestyle contributes to your footprint

    Get a detailed breakdown
    compare activities within each category

    Get credible info
    climate change info at your fingertips

    Find green alternatives
    to lower your footprint

    Compare impact
    compare how different actions could impact your footprint

    Project Goals

    1. Help users understand the environmental impact of their lifestyle
    2. Give users suggestions for how to live more sustainably
    3. Let users compare the environmental impact of different daily actions

    How did I get there?

    Discovery

    I conducted user interviews and a competitor analysis to confirm my assumptions and identify a problem to solve.

    User Interviews

    I interviewed 5 people and learned:
    People want to do something about climate change, but there are big challenges to living greener:

    1. It's time consuming, expensive, and inconvenient
    2. There's a lack of credible and accessible info about living greener
    3. There's no clear way to compare the impact of different activities

    “The lack of information…I first need to research these things and see what the sources of the research are”

    “You have to spend a lot of time and energy researching stuff”

    “The convenience…biking could be a thing, but cars are more convenient”

    Read my in-depth findings
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    Read my interview questions
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    Preliminary Personas

    Based on my research synthesis, I created two preliminary personas. Barrett is the primary preliminary persona that Bgreen aims to reach and help achieve his goals.

    Competitor Analysis

    I analyzed 5 mobile apps based on their features and usability.

    Design

    Ideation and Sketching

    I brainstormed solutions for the main pain points uncovered during discovery.

    Pain Point
    It’s hard to understand how your lifestyle contributes to climate change


    There’s a lack of credible and accessible info about living greener

    Living greener can feel and be inaccessible due to limited time, money, and info


    There’s no clear way to compare the impact of different activities















    Solution
    Calculate your carbon footprint based on your lifestyle, provide clear breakdown of how each action contributes

    Provide credible and accessible info


    Provide suggestions for how to live more sustainably and let users tailor suggestions to work within their daily lives

    Let users compare the environmental impact of different activities

    Learning Moment

    Prioritize solutions based on impact and effort.

    While I had originally assumed that the solution would rely heavily on a social aspect - being held accountable by your peers, and having a tool to get others involved and taking action to live greener - this feature was ruled out as too high effort for an unknown impact

    Wireframing

    Before focusing on branding and visual design, I wireframed each flow to understand how the user would move through the app. This helped reveal any missing steps in the flows and provided the framework for the final prototype.

    Learning Moment

    Just because the competition is doing something doesn’t mean it’s right.
    Do usability testing with competitor products if you’re not sure.

    Although the length and complexity of many of the onboarding flows stood out to me during competitor analysis, I ignored my misgivings and proceeded with a similarly long and complicated onboarding flow in my own design. I assumed the competition knew something I didn’t and had the right approach because so many of them were doing it. I was wrong and should have come up with a better solution as this would later come back to bite me during usability testing.

    Learning Moment

    Adapt the design to the content and user needs.

    As everyone’s brain works differently I thought it would be helpful to have both donut and bar charts to display the user’s footprint. But, once I added content the bar chart became cluttered and I realized the donut chart would be more appropriate given the amount of information I needed to show.

    Testing

    Prototype & Usability Testing

    I tested the prototype with 4 people using these 4 flows:

    1. Complete the onboarding process
    2. Find out how driving and taking the train contribute to your footprint
    3. Find suggestions for how to reduce your driving footprint
    4. Find out how walking/biking and taking transit instead of driving lower your driving footprint

    Learning Moment

    If writing usability test prompts is hard, reevaluate your solution.

    While writing the usability test questions, I was struck again (as during competitor analysis) by the length and complexity of the onboarding flow. In order to ensure test participants could complete the flow, I had to write the questions with very specific directions. Instead, I should have stopped to think about a better solution: a shorter, less complicated onboarding flow with the option to skip straight to the home screen.

    Missed Opportunity

    I should have asked usability test participants if they could see themselves using the app as a tool to live greener.

    Test Findings

    4/4 participants completed all 4 tasks

    2/4 participants were concerned with accessibility and clarity of UI elements

    2/4 participants struggled to use the time picker

    3/4 participants said they wouldn’t remember which category was which in their footprint summary without additional labels

    View Affinity Map
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    Test Finding

    2/4 participants were concerned with accessibility and clarity of UI elements

    Design Revision

    Original
    “Numbers on onboarding intro screen seem very light, like they could be disabled”

    Revision
    Color palette revised to not accidentally indicate disabled/error states

    Test Finding

    2/4 participants struggled to use the time picker

    Design Revision

    Original
    “If the time picker is a pop-up, maybe show a chevron to indicate there’s a way to make it close/go back up”

    Revision
    Added chevron to clarify functionality of time picker

    Test Finding

    3/4 participants said they wouldn’t remember which category was which in their footprint summary without additional labels

    Design Revision

    Original
    “I wouldn’t remember which icons were what...there are two car icons so that could be confusing”

    Revision
    Added labels (on tap) to footprint categories